AI Empowering Seewo Whiteboard 5: Exploring New Strategies for Gamified Teaching—A Case Study on Grammar in Unit 3 of the Grade 8 People's Education Press English Textbook
Abstract
This study focuses on the application of Seewo Whiteboard 5 integrated with AI technology in junior high school English grammar teaching, using Unit 3 of the Grade 8 People's Education Press textbook as a case study. Based on constructivist theory, the study analyzes the advantages and design principles of gamified teaching. Through the design of various instructional stages, including introduction, explanation, practice, interactive discussion, and review, this research aims to effectively enhance students' learning interest and engagement, providing innovative insights for junior high school English grammar teaching.
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