AI Empowering Seewo Whiteboard 5: Exploring New Strategies for Gamified Teaching—A Case Study on Grammar in Unit 3 of the Grade 8 People's Education Press English Textbook

Authors

  • Jiaxin Lu South China Business College, Guangdong University of Foreign Studies, Guangzhou, 510545, China
  • Xiangting Wen South China Business College, Guangdong University of Foreign Studies, Guangzhou, 510545, China
  • Xinran Lian South China Business College, Guangdong University of Foreign Studies, Guangzhou, 510545, China
  • Caiyun Gao South China Business College, Guangdong University of Foreign Studies, Guangzhou, 510545, China

Abstract

This study focuses on the application of Seewo Whiteboard 5 integrated with AI technology in junior high school English grammar teaching, using Unit 3 of the Grade 8 People's Education Press textbook as a case study. Based on constructivist theory, the study analyzes the advantages and design principles of gamified teaching. Through the design of various instructional stages, including introduction, explanation, practice, interactive discussion, and review, this research aims to effectively enhance students' learning interest and engagement, providing innovative insights for junior high school English grammar teaching.

Downloads

Published

2025-05-22

Issue

Section

Articles